The goal was to grow my 3D box modelling skills while creating a visually exciting scene that could be used in various applications, from video game design to films.
Blender
Unreal
This group project was to make a game concept and present our ideas and thoughts on progression if we take it further.
Blender
Unreal
I crafted a vast Unreal Engine gaming environment to fulfil a brief, showcasing my conceptual idea.
Blender
Unreal
I learned rigging basics in Blender, focusing on inverse kinematics and industry standards. After rigging, I animated a walk cycle with a control rig.
Blender
Unreal
Maya project aimed at mastering animation fundamentals; created a walk cycle with a rigged character, honing skills in timing, motion, and arcs.
Blender
Unreal
This project aimed to hone my skills in realistic modelling and lighting. I delved into specific aspects of Blender, focusing on shading and texturing with noise to add depth without additional geometry.
Blender
Unreal